I'm delighted to see other bloggers have started to discuss this:
Spinks: 3 ways to encourage or discourage active players
Larissa: Once a leader, not always a leader
In response to their initial comments I'd now like to discuss the most important and ground-breaking aspect of CPP.
Both roles are positive.
Let me introduce myself a little more. I am a lbrarian working for the public library service of a London borough. It is a customer service job. It is a wonderful and highly fulfilling job that varies from customer to customer. My role is to educate, entertain and empower.
In a queue of people I might have to help a homeless person figure out how to google a charity he wants to contact, to find a copy of a Horrid Henry dvd for a seven year old, and then to help someone whose roof is leaking find emergency help as well as an idea of where to start legal process for damages.
These are my customers. I don't shout at them, I don't deduct fifty dkp, I don't make them sit through long boring explanations, I don't in fact behave anything at all like a traditional WoW raid leader.
The customers in turn have a profound enthusiasm for the library service. Each library has a network of local volunteers called Friends of ____ Library who actively arrange events, perform fundraising and agitate if there is any threat of closure.
That relationship is something that is central to CPP. You are, if a producer, trying to produce a service you are proud of, if a consumer you hope to be educated, entertained and empowered.
This is already happening in many raid guilds.
However in some there is an us and them attitude. Cliquiness. Elitism.
Gevlon famously views underperforming raid members as morons and slackers who are carried by soft-hearted guilds. This is a self-defeating attitude, the opposite of CPP.
Spinks views raid members as either active or passive with a neutral slant. It's descriptive and doesn't relate to whether they are a good player.
With CPP what I'm trying for is a paradigm that is win-win. Both roles are positive. Each role help the other role. It's not fun to be a chief without indians.
CPP is a broad brush approach, a piece of game sociology. There will be many individuals who don't really fit into either category. But that's true of any sociological generalisation and doesn't devalue it.
It's possible to make an observation that eighty-year olds generally don't have mobile phones and twenty-year olds generally do. Someone will then generally point to someone they know who is twenty or eighty who doesn't fit the generalisation.
But that misses the point. Such a generalisation isn't an attempt to label every person in the world. It's a method of being able to tell whether you should stick your phone ad in Mature Times or Face.
If you apply CPP principles to your raid it creates a win-win resonance. People can simply turn up to raids shoot stuff then leave without having to feel guilty about not helping enough. People can energetically research and organise raids without feeling like they're being put upon.
The generally accepted paradigm is we're all players we're all equal which is why seeing a handful of players work much harder than most others for a common goal feels wrong at quite a basic level to many people. CPP's main function is to provide an alternative model that lets people look at the raid process without feeling either guilty or resentful.
- Sandboxes and little girls
- Raiding with CPP
- CPP: On the nature of the relationship
- [Player Choice] Changing from one to the other
- [Guilds] How CPP will make your guild better
- What is CPP?
- [Questionnaire] Are you C or P?
- Advertisement: CPP Theorem Free Trial!!!
- Coming soon: CPP
- Threat build
- To the power of ten
- 3.1 tanking part 3: glyph analysis
- The future of the MMO industry
- The cycle of drama: response
- ▼ April (14)